Re:Status update from the Reproducible Builds project
by kobeya on Monday July 24, 2017 @04:33AM
(#14836773)
Down-voted because that's not an argument against reproducible builds. The outputs can be bit-for-bit identical but still use an RNG for fuzz testing.
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Re:Status update from the Reproducible Builds project
by davexunit on Monday July 24, 2017 @09:22AM
(#14838182)
A "build" often includes running the unit test suite to verify that the software works in the build environment, so randomness in the test suite can indeed lead to non-reproducible output: when a bad RNG seed causes a test failure and thus a failed build. I've spent my fair share of time debugging issues like this.