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Re:Using Hilbert Curves to 100% Zelda by Merovius on Sunday July 23, 2017 @06:22AM (#14831639)
As this was only about efficiently enumerating the missing locations, not walking them, that's fine. I.e. I had to find the ~5 needles in the haystack of hundreds that I needed to visit. Given that sparseness, it was most efficient to just jump to the nearest warp point and directly go there.

Elevation and the like would be more interesting to figure out what's the most efficient way to collect all Korok Seeds, for example, when the interesting point cloud isn't as sparse. But then you'd definitely want to view it as a TSP problem anyway.

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