News for hackers. Stuff that matters.
Re:Using Hilbert Curves to 100% Zelda by srean on Sunday July 23, 2017 @01:56AM (#14831070)
You might get a laugh out of the fact that Hilbert curves are used to approximate Euclidean TSP. If I remember correctly it yields a log n approximation where n is the number of cities.

There are no comments on this comment yet.