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Re:Using Hilbert Curves to 100% Zelda by modalduality on Sunday July 23, 2017 @01:52AM (#14831058)
That's fine, but `p` is a variable, not a constant, in the original post's case, right?
Re:Using Hilbert Curves to 100% Zelda by tgb on Sunday July 23, 2017 @05:32AM (#14831538)
That doesn't seem necessary. Picking a value of p just selects how much you prefer short hope to shorter total distance.