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Re:Using Hilbert Curves to 100% Zelda by xxbondsxx on Saturday July 22, 2017 @11:36PM (#14830772)
Given the precision of the points, lexicographical order on (x,y) would essentially be lexicographical order on just x, which then induces a lot of jumping around the map.
Re:Using Hilbert Curves to 100% Zelda by nwjtkjn on Sunday July 23, 2017 @11:42AM (#14832758)
Yeah, sorry I meant like lexicographic on x, then swapping between lexi and reverse-lexi on y. Basically snaking back and forth.