All this suggests that locking parks overnight is more about every government's burning desire to "think of the children" and control everything possible than any legitimate concern for public safety.
How much easier is it to enforce no one in the park past $10 than no camping in the park.
> Is the game responsible for people littering?
I feel like you didn't answer my question?
Edit, to clarify: I'm asking what the actual solution is: expecting the city to pay for skyrocketing enforcement? Or letting the park get trashed and then blaming the citizens? Or just closing the park and blaming people for it happening? etc.
> put the blame on the person who does the wrong thing.
Edit: See edit above. The question isn't whom to blame, the question is how to resolve the issue. Blaming people doesn't generally resolve an issue, but enforcing it or putting in place mechanisms for preventing it or some other tangible action might.
As far as flower-trampling, just shrug and wait for the fad to pass. It's not a big deal.
Perhaps more permanent solution to the problem is in order such as fencing around the flowers getting trampled. End the drug war if you want to save money elsewhere for this.
Is the game responsible for people littering? Or tramping grass (seriously, its grass... lets get over ourselves) or flowers... Is the game responsible for that, or are the people who do the wrong thing responsible? This points at the overall shifting of blame for everything that is becoming so common in our culture... put the blame on the person who does the wrong thing.