o Aspect-oriented: Additional behavior can be injected into classes https://en.wikipedia.org/wiki/Aspect-oriented_programming
o Context-oriented: Behavior depends on the context http://www.jot.fm/issues/issue_2008_03/article4/
o Concept-oriented: Behavior is split between references and objects http://conceptoriented.org/
o Subject-oriented: Behavior is split between objects and subjective perceptions (subjects) https://en.wikipedia.org/wiki/Subject-oriented_programming
Does this align with what you are saying?
I think Domain Driven Design[0] has held up well as an alternative to this - especially the strategic design patterns. The DDD strategic patterns are all about expressing the model in the domain language and finding the boundaries around clusters of interrelated model concepts (DDD calls these "Bounded Contexts").
DDD is often mentioned alongside CQRS[1] these days, but it also works for plain old OOP and functional systems as well.
The problem DCI purports to solve with OOP is in fact largely caused by failing top apply OOP properly (yeah, yeah no true Scotsman...). Issues like overloading objects with too many responsibilities (MVC models do this almost always), relying on inheritance when composition is what is needed, not defining and enforcing module or transactional boundaries and naively applying DRY to everything all lead to high coupling and low cohesion and ultimately cause the problems that DCI attempts to solve. However they can be solved by simple avoiding the above and using simple principled objects with clear dependency trees and boundaries.
Bottom line: Follow the basic principles of OOP and SOLID instead of just paying them lip service and no secret sauce is required.