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Re:The state of Mac gaming by dkersten on Monday July 17, 2017 @01:39PM (#14790709)
For me, the big problem with mac gaming is that my $3k+ work laptop has a fairly shitty integrated gpu and even the dedicated gpu is pretty low end compared to what you can get in a non-mac laptop.

This means that, even though 1/3rd of my steam library has mac versions, half of these games don't actually run well.

(Disclaimer: since switching to mac, I typically game only on PS4 nowadays, which I guess probably doesn't have better hardware, but at least has well optimised games and lots of awesome exclusives)

Re:The state of Mac gaming by girvo on Monday July 17, 2017 @10:30PM (#14793901)
I have the same issue, for just over $1/hour I run a g2 instance on AWS and game using http://parsec.tv -- 1440p at 60fps without breaking a sweat. It's revitalised my gaming hobby, and works wonderfully
Re:The state of Mac gaming by makeset on Tuesday July 18, 2017 @02:08PM (#14798732)
Wow. How is that possible with non-local bandwidth and latency?
Re:The state of Mac gaming by girvo on Wednesday July 19, 2017 @06:34AM (#14803295)
Some neat protocols. I've got a 25ms RTT from my home PC to my server in Sydney, which is basically less than a frame (ish), it's definitely enough for me to be competitive in-game.

Interesting fact: my in-game ping is usually 1 or 0, because its in the same data centre as the dedicated servers, heh. Removes another possible bit of latency, which is nice!

Re:The state of Mac gaming by TazeTSchnitzel on Monday July 17, 2017 @01:53PM (#14790821)
Those games might run better on Windows on the same hardware.
Re:The state of Mac gaming by epmaybe on Monday July 17, 2017 @02:08PM (#14790946)
Could you use an external GPU along with Windows?