I have the same issue, for just over $1/hour I run a g2 instance on AWS and game using http://parsec.tv -- 1440p at 60fps without breaking a sweat. It's revitalised my gaming hobby, and works wonderfully
Wow. How is that possible with non-local bandwidth and latency?
Some neat protocols. I've got a 25ms RTT from my home PC to my server in Sydney, which is basically less than a frame (ish), it's definitely enough for me to be competitive in-game.
Interesting fact: my in-game ping is usually 1 or 0, because its in the same data centre as the dedicated servers, heh. Removes another possible bit of latency, which is nice!
Re:The state of Mac gaming
by TazeTSchnitzel on Monday July 17, 2017 @01:53PM
(#14790821)
Those games might run better on Windows on the same hardware.
This means that, even though 1/3rd of my steam library has mac versions, half of these games don't actually run well.
(Disclaimer: since switching to mac, I typically game only on PS4 nowadays, which I guess probably doesn't have better hardware, but at least has well optimised games and lots of awesome exclusives)