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Re:Create your own Game Engine but don't use it by yellowapple on Thursday July 13, 2017 @12:37PM (#14762735)
A growing number of languages are ABI-compatible with C. A small but significant subset of those languages is ABI-compatible with C++. Quite a few languages (Perl 6, Julia, Tcl w/ critcl, pretty much everything that uses libffi AFAICT) are able to do this without having to write full-blown wrappers for a whole C/C++ library (though you still need to wrap specific functions in most cases).
Re:Create your own Game Engine but don't use it by ihnorton on Thursday July 13, 2017 @01:00PM (#14762938)
Julia JIT compiles C calls via LLVM, so there's no libffi performance overhead (similar to LuaJIT's CFFI, though that does not use LLVM).
Re:Create your own Game Engine but don't use it by yellowapple on Thursday July 13, 2017 @04:48PM (#14765071)
Neither does Tcl's critcl AFAIK (I think it just sticks the C code in a Tcl extension and compiles it using the system compiler). My intent there was just to list cases where wrapping a whole C/C++ library is unnecessary, not to imply that Julia uses libffi :)

On that note, LLVM helps a lot here, too. Are there any LLVM-based languages that don't have some degree of C compatibility?

Re:Create your own Game Engine but don't use it by ihnorton on Thursday July 13, 2017 @05:38PM (#14765493)
Parse error on my part, excuse the pedantry :) Tcl is such a weird and wonderful language, and I occasionally miss it (though I don't miss working with a GUI written in C++ wrapped around tk).