Re:Create your own Game Engine but don't use it
by pandaman on Wednesday July 12, 2017 @02:45PM
(#14755323)
Even if there was entirely non-stop GC (e.g. through reference counting) it's still wouldn't be a good choice for games since a game is, essentially, just a neatly arranged data structure in memory. Compared to the amount of memory a game reads/writes every frame all other I/O channels are just noise. You actually want to manage your memory instead of trying to figure out how to force a foreign memory system to do what is best.
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