Re:Why you should, actually, rewrite some of it in Rust
by biokoda on Wednesday July 12, 2017 @02:10PM
(#14754991)
A huge win compared to C is fearless refactoring. Making changes to an existing codebase in C is a minefield. Refactoring in Rust is a breeze.
Re:Why you should, actually, rewrite some of it in Rust
by steveklabnik on Wednesday July 12, 2017 @01:50PM
(#14754754)
We had a big community discussion about this topic last year: https://brson.github.io/fireflowers/
I feel like a lot of the cool things in Rust get obscured in the never ending safety dance. There is some rad stuff in Rust compared to its closest competitors (C and C++) -- cleaner error handling, a standard package manager, no aliasing -- I want to hear about what else Rust can do for me! More safety guarantees, ehhh, I'll take them but they aren't a huge win in our work.