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Re:Why you should, actually, rewrite some of it in Rust by vertex-four on Wednesday July 12, 2017 @01:02PM (#14754254)
So what's your language of choice that is not eventually built on unsafe code?
Re:Why you should, actually, rewrite some of it in Rust by anp on Wednesday July 12, 2017 @12:59PM (#14754218)
Can you be specific about which languages you include in the category of "fast and SAFE"?
Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @03:17PM (#14755676)
Rather than answering this question directly, let me perhaps explain why Rust is getting so much pushback.

With the exception of dynamic memory, virtually all high-level languages that aren't called C/C++ are memory-safe. Memory-safety is not a new feature. Inherent memory-unsafety was a "feature" introduced by C and its immediate ancestors (and later perpetuated by C++) in order to deal with the performance limitations of 8/16-bit architectures and optimizers that were far more limited than they are now.

For many of the older of us – before C/C++ took over much of the world – safe languages were the norm (with the exception of dynamic memory for languages without automatic memory management).

So, in our experience, Rust doesn't really offer us much except an alternative to automatic memory management that imposes a significant cognitive burden. That tradeoff is not always attractive. It presupposes that any and all forms of automatic memory management are not an option. Not a modern incremental, generational garbage collector, not Swift-style ARC (where unnecessary RC updates are optimized away), not some of the various and sundry automatic memory management techniques that researchers have come with over the years (such as MLKit's regions).

If you have this kind of programming background, the tradeoffs that Rust offers are not at all attractive. Not only are the use cases where you need exactly Rust's value proposition relatively rare, the ongoing and often aggressive evangelism sucks up oxygen in the open source commons, so to speak, that could go towards alternative efforts.

Re:Why you should, actually, rewrite some of it in Rust by ameliaquining on Wednesday July 12, 2017 @04:23PM (#14756292)
That dynamic memory exception is big enough to drive a truck through. Dynamic memory is so pervasive in today's programs that (I would argue) a language that's "memory-safe except for dynamic memory" has no business advertising itself as memory-safe at all. Maybe it was different in the past.

That said, plenty of applications can easily afford to pay the runtime cost of a tracing garbage collector and don't need to be using Rust. (You might want to anyway, if you're writing such an application—the language is designed pervasively to eliminate as many sources of program incorrectness as is practical, and this comes through in more areas than just memory safety—but it's not the same kind of critical advantage that memory safety is.) In general I tend to think of Rust as a better replacement for C++, and useful for approximately the same use cases.

I'm not sure how I feel about Swift's ARC; it seems like a bit of a hack compared to Rust's lifetimes and I worry that it makes memory leaks too easy, but I haven't worked with it. I don't think I count techniques that aren't available in any language less obscure than Cyclone.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @04:52PM (#14756561)
> That dynamic memory exception is big enough to drive a truck through. Dynamic memory is so pervasive in today's programs that (I would argue) a language that's "memory-safe except for dynamic memory" has no business advertising itself as memory-safe at all. Maybe it was different in the past.

1. Many embedded applications do not use dynamic memory at all.

2. The runtime cost of a tracing garbage collector is largely a red herring. In a well-designed imperative program, all the cost involved with GC should not typically exceed 10% or so and manual memory management can only avoid part of that. On top of that, Rust's fallback option for shared ownership (Rc<T> and Arc<T>) are very expensive and can be worse than tracing GC. As I noted elsewhere, Rust is a very poor option when you have to deal with shared ownership (such as with persistent data structures).

3. Tracing GC does raise genuine issues in other situations (stack scanning in a multi-language environment, for example), but it's not the only established automatic memory management technique. There's no reason why you can't have a compiler switch to change to a different implementation.

4. Conversely, tracing GC can also have advantages, such as avoiding fragmentation for long-running processes (assuming the GC supports compaction).

> I'm not sure how I feel about Swift's ARC; it seems like a bit of a hack compared to Rust's lifetimes and I worry that it makes memory leaks too easy, but I haven't worked with it.

There's nothing hackish about Swift's ARC. It's basically bog-standard reference counting, which has very well understood semantics, and then the compiler optimizes away reference count updates that aren't needed. The primary downside of the approach is that it can't handle cycles automatically, but then, neither can Rust. Other than that, it ticks off pretty much all the boxes that Rust does.

> I don't think I count techniques that aren't available in any language less obscure than Cyclone.

I'm not sure why, nor why you would tie it to languages. After all, MLKit is Standard ML, hardly a language more obscure than Cyclone; deferred reference counting was first implemented for Java (lots of memory management techniques have actually used Java as a testbed).

> You might want to anyway, if you're writing such an application—the language is designed pervasively to eliminate as many sources of program incorrectness as is practical, and this comes through in more areas than just memory safety—but it's not the same kind of critical advantage that memory safety is.

If you want to go into a more detailed discussion of Rust with respect to software engineering, then we'll also have to discuss the software engineering costs that Rust creates, and that becomes a fairly large topic.

Re:Why you should, actually, rewrite some of it in Rust by naasking on Wednesday July 12, 2017 @04:47PM (#14756529)
> So, in our experience, Rust doesn't really offer us much except an alternative to automatic memory management that imposes a significant cognitive burden.

And zero runtime overhead.

> If you have this kind of programming background, the tradeoffs that Rust offers are not at all attractive.

I think you underestimate the attractiveness of zero overhead abstractions.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @04:54PM (#14756584)
> And zero runtime overhead.

Please show me an implementation of binary decision diagrams [1] (ideally multi-threaded) where Rust has zero runtime overhead.

Rust has zero runtime overhead only in some cases.

[1] https://en.wikipedia.org/wiki/Binary_decision_diagram

Re:Why you should, actually, rewrite some of it in Rust by naasking on Wednesday July 12, 2017 @05:49PM (#14757000)
I made a claim of zero runtime overhead after directly quoting the context of automatic memory management.

So are you suggesting that claim in such a context is false, citing BDDs as some example, or are you taking my claim to be more broad than the context warrants, and so are arguing a strawman?

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @06:15PM (#14757150)
> I made a claim of zero runtime overhead after directly quoting the context of automatic memory management.

And that's what I was referring to. BDDs inherently require Rc<T>/Arc<T> (as long as you want to be memory-safe, at least) and therefore incur significant overhead (reference counting is one of the most expensive forms of automatic memory management). I use BDDs as an example, because there's no way to work around the structural sharing, as it's a requirement for an implementation.

In addition, aiming for zero-cost abstractions is hardly a Rust-only thing. That's more of a Java problem because it only has polymorphic methods and no value types. Outside functional languages, lack of zero-cost abstractions is not a particularly common issue.

Re:Why you should, actually, rewrite some of it in Rust by naasking on Wednesday July 12, 2017 @07:09PM (#14757460)
Even if your claim is correct, the existence of some programs that cannot be expressed with memory-safe zero overhead abstractions still doesn't entail your original claim. As you just said, you can use Rust's unsafe escape hatch to preserve your desired performance where it's critical and you haven't lost anything from C/C++, but you can still enjoy the safety benefits where unsafety is not needed.

And BDDs expose a safe API behind which you can hide the unsafety, so only a fragment of your system would dependent on unsafe Rust.

So we come full circle to your claim that Rust is not "at all attractive", despite being able to express programs more compactly, more elegantly, and more safely than in C/C++, without losing the performance. So I still don't see the case for this claim.

> Outside functional languages, lack of zero-cost abstractions is not a particularly common issue.

Pretty much only Ada and C++ can provide the zero cost abstractions, and they do so only with heavy syntactic and semantic costs (templates for C++, packages and wordy instantiation for Ada). The Rust language does this as part of polymorphic elaboration, which is a natural and compositional language feature, not some ad-hoc secondary language or restricted module system.

I'm frankly finding it hard to believe you think there are serious alternatives. Certainly MLTon if you want the same specialization done, but you then have the unavoidable GC cost, so you're still back to non-zero runtime overhead.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @07:39PM (#14757609)
> Even if your claim is correct, the existence of some programs that cannot be expressed with memory-safe zero overhead abstractions still doesn't entail your original claim. As you just said, you can use Rust's unsafe escape hatch to preserve your desired performance where it's critical and you haven't lost anything from C/C++, but you can still enjoy the safety benefits where unsafety is not needed.

I'm not comparing to C/C++. I'm comparing to other memory-safe languages.

The more general problem is that Rust cannot offer zero-cost abstractions for shared ownership as a result of how it is designed. This is the really killer issue. It's a problem for pretty much any persistent data structure, for example.

> And BDDs expose a safe API behind which you can hide the unsafety, so only a fragment of your system would dependent on unsafe Rust.

The unsafe approach would be to do use an array representation, use indices instead of pointers, and roll your own garbage collector. Or manually remove unnecessary reference count updates whenever you can prove that they are unnecessary. Both of which cannot be easily hidden behind a safe zero-cost API.

> Pretty much only Ada and C++ can provide the zero cost abstractions, and they do so only with heavy syntactic and semantic costs (templates for C++, packages and wordy instantiation for Ada). The Rust language does this as part of polymorphica elaboration, which is a natural and compositional language feature, not some ad-hoc secondary language or restricted module system.

The entire Wirth family of languages qualifies, too. Or Eiffel. Or Fortran. Or Modula-3. As do more recent languages such as Nim and D. Honestly, off the top of my head I can't think of an imperative language with native compilation that doesn't and isn't totally obscure, other than Swift and Go (and even they only some of the time). Note that zero-cost abstractions need to only exist, not that they have to be the only option. Languages can and do provide both expressive constructs that come with overhead and less expressive constructs that are overhead-free. 90:10 rule, premature optimization, and all that.

In addition, parametric polymorphism cannot ever have a zero-cost abstraction (or rather, the term has no meaningful definition in this context), because you pay for it either in runtime overhead (shared generics) or code size (specialization).

I also wouldn't bring up syntactic and semantic costs; that's throwing stones while sitting inside a glass house. Rust is probably one of the worst offenders in this regard.

Re:Why you should, actually, rewrite some of it in Rust by naasking on Thursday July 13, 2017 @12:45PM (#14762816)
> The unsafe approach would be to do use an array representation, use indices instead of pointers, and roll your own garbage collector. Or manually remove unnecessary reference count updates whenever you can prove that they are unnecessary. Both of which cannot be easily hidden behind a safe zero-cost API.

There are potentially many unsafe approaches, and possibly even some safe ones.

> The entire Wirth family of languages qualifies, too. Or Eiffel [1]. Or Fortran [2]. Or Modula-3 [3]. As do more recent languages such as Nim [4] and D [5].

[1] Doesn't support expressing stack allocation patterns, which are essentially to achieving true zero-cost abstractions.

[2] Oh yeah, that'll be easy and maintainable to program.

[3] Doesn't support 64-bit Windows. Verbose like Ada. Abstraction is weak compared to Rust. Also doesn't support expressing stack allocation.

[4] Nim requires a GC, so not zero cost. It also has surprising runtime semantics. For instance, fields that are are guarded by a clause raise runtime exceptions. These would require different cases which are checked for exhaustiveness statically in Rust.

[5] D is not memory safe for non-trivial programs if you're not using the GC.

Clearly you and I have a different understanding of zero-cost abstraction.

> In addition, parametric polymorphism cannot ever have a zero-cost abstraction (or rather, the term has no meaningful definition in this context), because you pay for it either in runtime overhead (shared generics) or code size (specialization).

Code size is not a problem when discussing zero-cost abstractions. Honestly, it just seems like you're grasping for something to nitpick on.

> I also wouldn't bring up syntactic and semantic costs; that's throwing stones while sitting inside a glass house. Rust is probably one of the worst offenders in this regard.

I have no idea what you're talking about. Once they removed all the special syntax for pointer types years back, Rust is very readable to anyone from a brace-based language tradition.

Re:Why you should, actually, rewrite some of it in Rust by pjmlp on Thursday July 13, 2017 @01:25PM (#14763205)
> Doesn't support expressing stack allocation patterns, which are essentially to achieving true zero-cost abstractions.

Says someone that never wrote a single line of Eiffel.

That is what local variables defined as expanded classes are for.

    local
       array: expanded ARRAY[INTEGER];
    do
       array := <<1,3,2>>
       sorter.sort(array)
       ....
    end
> Doesn't support 64-bit Windows. Verbose like Ada. Abstraction is weak compared to Rust. Also doesn't support expressing stack allocation.

Says someone that never wrote a single line of Modula-3.

    TYPE
       Time = RECORD
          seconds: INTEGER;
          milliseconds: [0..999]
       END; 

    PROCEDURE MyProc =
    VAR
       t: Time; (* Stack Allocated *)
    BEGIN
       t.seconds := 0;
       t.milliseconds := 0   
    END MyProc;

Being verbose is a virtue in large scale software development.
Re:Why you should, actually, rewrite some of it in Rust by steveklabnik on Thursday July 13, 2017 @09:40AM (#14761089)
> BDDs inherently require Rc<T>/Arc<T>

"Zero-cost abstraction" means "You couldn't have coded it any better yourself." If the problem requires a certain amount of overhead, than an implementation of that solution is considered zero-cost. Rust can't change the laws of math.

Maybe Bjarne should have called it the "Zero additional-cost abstraction" instead; I think it'd clear the principle up a lot.

Re:Why you should, actually, rewrite some of it in Rust by naasking on Thursday July 13, 2017 @12:57PM (#14762909)
> If the problem requires a certain amount of overhead, than an implementation of that solution is considered zero-cost. Rust can't change the laws of math.

His contention is that languages with GC don't require reference count updates, and so manipulating the BDD graph is much cheaper in these languages since the resource accounting overhead is deferred by some non-deterministic time.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Friday July 14, 2017 @07:44PM (#14774117)
> His contention is that languages with GC don't require reference count updates, and so manipulating the BDD graph is much cheaper in these languages since the resource accounting overhead is deferred by some non-deterministic time.

To be clear, the "contention" is the well-known problem that reference counting (especially atomic reference counting) is one of the most expensive automatic memory management techniques in existence, and it takes pretty significant efforts to get it on par with a modern tracing collector. That's because reference counting has high overhead and poor cache locality (as it comes with a built-in pointer chasing requirement even when you assign a reference).

That the cost is deferred has nothing to do with it.

Re:Why you should, actually, rewrite some of it in Rust by steveklabnik on Thursday July 13, 2017 @04:19PM (#14764804)
You can still write a GC in Rust and use it for those types.
Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Friday July 14, 2017 @07:40PM (#14774095)
First, "you can write a GC" in Rust is not seriously an answer. You can't do it without unsafe code, it would be a lot of effort to just purposely avoid using a GCed language. And the existing efforts to do a GC in Rust are very simple mark-sweep designs that (unsurprisingly) don't even support generational collection.

Second, the reason why I use the BDD example (or, more generally, persistent data structures) is that it's the simplest way for online discussions, because (unlike simpler examples), it's not amenable to pseudo-solutions that don't resolve the underlying problem and that you don't have the space and time for.

The underlying problem is that Rust doesn't really do safe zero-cost abstractions for multiple ownership, and multiple ownership crops up more often in actual Rust code than people like to admit (global caches and memoization often end up with using cloning). You have to deal with it either through Rc<T>, Arc<T>, or cloning, of which cloning is the most common solution, because you don't have the footprints of shared ownership all over your code.

Re:Why you should, actually, rewrite some of it in Rust by steveklabnik on Friday July 14, 2017 @07:50PM (#14774152)
Have you seen crossbeam? That's not mark and sweep.

As I said elsewhere, your definition of "zero cost abstractions" differs from what the term means.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Friday July 14, 2017 @08:13PM (#14774273)
I know about crossbeam vaguely (mostly because the non-blocking concurrency is of interest to my research), but due to lack of documentation, haven't really dug into it and am not even sure what it has to do with GC?

> As I said elsewhere, your definition of "zero cost abstractions" differs from what the term means.

I'm going by Stroustrup's definition [1]? If your argument is – I'm not sure here – that "Rust gets zero-cost abstractions by limiting what you can do to beat its normal mechanisms", then that's not terribly convincing. What it boils down to is that multiple ownership is a weak spot of Rust, as for other languages that attempt the compile-time memory management thing, such as ParaSail. TANSTAAFL, "There ain't no such thing as a free lunch." No compile-time mechanism can solve the reachability problem for arbitrary runtime graphs without adding some overhead somewhere. Rust does zero overhead for certain kinds of graphs, but still needs overhead for others.

[1] http://www.stroustrup.com/ETAPS-corrected-draft.pdf

Re:Why you should, actually, rewrite some of it in Rust by steveklabnik on Friday July 14, 2017 @09:03PM (#14774468)
Crossbeam's epoch based collection is basically a form of GC, for certain kinds of data structures.

Yeah Bjane's definition doesn't say "no overhead", it says "no extra overhead." If your data structure requires a GC, then writing a GC for it is a zero-overhead abstraction. What I'm saying is "gotcha, you need some runtime support for this" is not contradictory to zero-cost abstractions.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Saturday July 15, 2017 @07:31PM (#14779698)
> If your data structure requires a GC, then writing a GC for it is a zero-overhead abstraction. What I'm saying is "gotcha, you need some runtime support for this" is not contradictory to zero-cost abstractions.

There are two points to be made here.

1. The problem is not that a data structure needs GC; it's that reference counting (or worse, atomic reference counting) is about the highest-overhead garbage collection in existence. It's popular because it's easy to implement, has mostly predictable performance, and can be implemented as a library without compiler support, but performance is not one of its virtues. The cost really becomes absurd in the `Arc<T>` case, where you have an atomic operation for each reference count update. Nobody actually implements performance-sensitive data structures using naive atomic reference counting outside of C++ and Rust.

2. Persistent data structures (or anything with structural sharing) are, as I mentioned, just the simplest example. They are suitable for illustrating the problems Rust has with shared ownership, but shared ownership is not limited to those. Rust also has problems with shared ownership in a number of other scenarios (such as global caching or any scenario where object lifetime depends on the semantic state of a program).

The underlying problem is that whenever you approximate an undecidable predicate (pointer safety in this case) with a decidable subpredicate, then any zero-cost abstraction claim usually falls flat, because there are typically other decidable subpredicates (not even counting throwing a full theorem prover at the problem) that can handle cases without overhead that your approach can't. In the case of pointer safety, model-checking approaches would be an obvious and well-known example.

Obviously, these alternative approaches may carry different software engineering overhead, but a claim about an abstraction being zero-cost is independent of software engineering costs (not to mention that this is an area where Rust is hardly without its own issues).

Re:Why you should, actually, rewrite some of it in Rust by vvanders on Wednesday July 12, 2017 @05:21PM (#14756803)
> It presupposes that any and all forms of automatic memory management are not an option.

You might not want to make that strong assertion without spending some time with the language. Rc/Arc exist or if you want to build a GC into Rust nothing is stopping that. You can break out unsafe and start hacking away, in fact that's what the arena allocator crates do today.

The space where memory and performance matter has very few options, which is why you see those of us who spend time in that area excited about Rust.

Re:Why you should, actually, rewrite some of it in Rust by rbehrends on Wednesday July 12, 2017 @05:30PM (#14756877)
> You might not want to make that strong assertion without spending some time with the language. Rc/Arc exist or if you want to build a GC into Rust nothing is stopping that. You can break out unsafe and start hacking away, in fact that's what the arena allocator crates do today.

You're misreading what I said. I didn't say that Rust doesn't have Rc<T>/Arc<T> (given that I explicitly mentioned it in other comments). My point was that in order for Rust's approach to memory management to be worthwhile, automatic memory management cannot be viable (or you get a much simpler way of ensuring memory safety). Rust also offering a limited form of automatic memory management does not change that.

> The space where memory and performance matter has very few options, which is why you see those of us who spend time in that area excited about Rust.

I did not deny that Rust is an interesting option if automatic memory management is not a viable approach.

Re:Why you should, actually, rewrite some of it in Rust by lossolo on Wednesday July 12, 2017 @05:58PM (#14757045)
> I did not deny that Rust is an interesting option if automatic memory management is not a viable approach.

I think this is the main niche in which Rust can compete, while of course rust community want to attract people with different backgrounds (eg pythonists, webdevelopers etc).

It's like you say, if I don't need the performance or I am not memory constrained then I will just use GC'd language.

Re:Why you should, actually, rewrite some of it in Rust by rurban on Wednesday July 12, 2017 @06:39PM (#14757283)
There are so many:

Pony, ATS, Sing#, Spec#, Felix, Gordon, Æminium, DPJ (Deterministic Parallel Java), Kilim, Haller and Odersky. A lot of more linear type languages, like PRFJ or OIGJ. See e.g. http://www.doc.ic.ac.uk/~scd/fast-cheap.pdf

I'm not sure about Factor yet, but it looks good and beats Rust in performance and features also.

Re:Why you should, actually, rewrite some of it in Rust by vertex-four on Thursday July 13, 2017 @06:22AM (#14760102)
So which of those don't depend on an unsafe runtime?
Re:Why you should, actually, rewrite some of it in Rust by wbl on Wednesday July 12, 2017 @02:02PM (#14754892)
Ada. Algol-60. The much maligned Pascal.
Re:Why you should, actually, rewrite some of it in Rust by bandook_raja on Wednesday July 12, 2017 @01:03PM (#14754256)
D? GC is optional so don't even :D
Re:Why you should, actually, rewrite some of it in Rust by dikaiosune on Wednesday July 12, 2017 @01:10PM (#14754320)
How much of the standard library works without GC enabled? How many community libraries do?

D has a lot of great things (I am incredibly jealous of their metaprogramming facilities sometimes), but it doesn't seem like many people are successfully using it in the "fast and SAFE" sense as GP defined it.

Re:Why you should, actually, rewrite some of it in Rust by bandook_raja on Wednesday July 12, 2017 @01:28PM (#14754492)
> How much of the standard library works without GC enabled? How many community libraries do?

Enough to be usable on virtually all platforms that rust is going to target in next 2 years. I hope I'll get proven wrong but that's it for now. And maybe along the time we'll see some decoupling of stdlib from GC too.

OTOH some people like GC too :)

Re:Why you should, actually, rewrite some of it in Rust by qznc on Wednesday July 12, 2017 @01:50PM (#14754751)
> along the time we'll see some decoupling of stdlib from GC

That is already happening. There is no measure, though. How should it be measured?

Related, a few days another blog post in the No-GC series was published: https://dlang.org/blog/2017/07/07/go-your-own-way-part-one-t...

Re:Why you should, actually, rewrite some of it in Rust by abiox on Wednesday July 12, 2017 @01:11PM (#14754329)
> with normal syntax

what does this mean?

Re:Why you should, actually, rewrite some of it in Rust by unit91 on Wednesday July 12, 2017 @03:42PM (#14755911)
(foo a b c)

You made me. :-)