Re:Create your own Game Engine but don't use it
by Koshkin on Wednesday July 12, 2017 @11:18AM
(#14753267)
> Being forced to do memory management manually
It may be worth repeating that in C++ the need to manually manage memory is drastically reduced compared with C (due to the native support of the RAII pattern).
It may be worth repeating that in C++ the need to manually manage memory is drastically reduced compared with C (due to the native support of the RAII pattern).