Re:60 FPS Animations with CSS3
by pcwalton on Tuesday July 11, 2017 @04:55AM
(#14742589)
Computing whether a pixel is filled requires computing its winding number, which depends on every path before it on the scanline. This is not a problem for a sequential algorithm, since you compute winding numbers as you go, but it is a problem if you want to fill every pixel in parallel.
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