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Re:60 FPS Animations with CSS3 by jcelerier on Monday July 10, 2017 @04:35PM (#14739413)
> And doing UI layout on background threads breaks the basic design of pretty much every UI framework, web or native, which are usually single-threaded.

Dunno about the others but Qt has a threaded render loop (http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html#t...) (and also has no problem handling 1080p/60fps animations on embedded hardware)

Re:60 FPS Animations with CSS3 by pcwalton on Monday July 10, 2017 @05:01PM (#14739626)
> Dunno about the others but Qt has a threaded render loop (http://doc.qt.io/qt-5/qtquick-visualcanvas-scenegraph.html#t...) (and also has no problem handling 1080p/60fps animations on embedded hardware)

Largely written by Glenn Watson, the primary author of Servo's WebRender, no less. :)

Re:60 FPS Animations with CSS3 by whowouldathunk on Monday July 10, 2017 @05:20PM (#14739798)
By "single-threaded" I meant business logic and non-fixed layout being done on the same thread. "Rendering" (drawing to a bitmap or translating to the OS compositor's object model or direct OpenGL/DirectX/etc.) is done on a separate thread in most frameworks I'm aware of.