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Re:Ask HN: What pressing world problems should a graphic des... by josmar on Monday July 10, 2017 @04:34PM (#14739405)
City Planning software is something I've been humming over a lot and for a long time. It's a perfect problem for computation with statistics - figure out practical actionable things for cities to do when optimising for things like walkability, public transit available, available storefront-rentals, et cetera. The world is catching up on the western nations, and the millions of cities joining the global middle class can be billions of dollars more efficient. A true way to better the world. The computational parts are doable (I'll be tech cofounder if required - not a visual artist though) but how is it best used?
Re:Ask HN: What pressing world problems should a graphic des... by samstave on Monday July 10, 2017 @04:37PM (#14739422)
I wonder what the chinese do WRT city plannin given the amount of building they have been doing, and if walkability plays a role in their designs, and what they use for said designs.
Re:Ask HN: What pressing world problems should a graphic des... by rch on Monday July 10, 2017 @04:53PM (#14739563)
There's been a lot of visible experimentation, but I've not seen anything indicative of a definitive strategy. I would be curious to know if there were any lessons learned from replicating old world European towns.
Re:Ask HN: What pressing world problems should a graphic des... by thirdsun on Tuesday July 11, 2017 @09:06AM (#14743808)
It is my understanding that Barcelona and its superblocks often serves as a showcase for great city planning: https://www.theguardian.com/cities/2016/may/17/superblocks-r...

Of course this isn't a natural or old layout however.

Re:Ask HN: What pressing world problems should a graphic des... by rch on Wednesday July 12, 2017 @02:15PM (#14755030)
It's also an example of failed city planning! The original Cerdà Plan was considerably more human friendly:

https://www.failedarchitecture.com/behind-four-walls-barcelo...