Re:Introductory bullshit detection for non-technical managers
by lewisl9029 on Monday July 10, 2017 @02:16AM
(#14733758)
Maybe it has something to do with the nature of the business of game programming, where most projects are only developed and maintained for a year or two and then the team has to move on to the next big project in order to pay the bills. In a context like that, it can be easier to make the case that monkey patching might be a better use of resources than refactoring.
Generalizing this to all of software development is still a bit presumptuous though.
Generalizing this to all of software development is still a bit presumptuous though.