Re:A reality check for virtual headsets
by DiThi on Friday July 07, 2017 @02:48PM
(#14720980)
I'm not sure how are you interpreting the "constraints". Yes, it's difficult to adapt existing games to VR, but it's possible. Having proper artificial locomotion for 95% of the public and comfortable teleport based motion for the remaining 5% sounds like a good compromise.
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