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Re:A reality check for virtual headsets by coldtea on Friday July 07, 2017 @03:44AM (#14716780)
>To look at today's initial products and call the industry dead, or disappointing, is like looking at an MVP app release and deciding that an entire market does not exist because the initial solution is not perfect.

Maybe, but most MVPs also don't go anywhere, and lots of markets are fads and die. The question is why this is different for VR?

(And I've lived the previous VR fad, when it was going to revolutionize stuff back in early/mid 90s. What we have left from that era is the Lawnmower Man).

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