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Re:A reality check for virtual headsets by tekism on Thursday July 06, 2017 @06:02PM (#14714306)
Mr Williams, a 32-year-old former marine, was playing “Sprint Vector”, a VR running game: players swing hand-held controllers to simulate motion. Though he has been standing in one place, his brain believes he has just run for several miles.

I wonder if anyone has tried using this tech to somehow trick the body into activating what happens when one actually goes running? Can I get a workout by just watching myself run in this VR world???

Re:A reality check for virtual headsets by glangdale on Thursday July 06, 2017 @08:00PM (#14714948)
There are some weird results in exercise science related to this. For example, if you perform exercises only on one side, unilateral strength on the other side improves (something that seems like a pointless novelty until you consider training while injured). There's a huge amount of strength that relates to 'neural' factors.

Conversely, apparently elevated heart rate due to gaming does not improve aerobic fitness.

So I'm thinking that, broadly, there will be no such thing as a free lunch here (as per usual).

Re:A reality check for virtual headsets by recursive on Friday July 07, 2017 @11:50AM (#14719342)
I highly doubt it. At least not more of a workout than you get from just bouncing in one place, which is more than a lot of people get.
Re:A reality check for virtual headsets by phinnaeus on Thursday July 06, 2017 @06:47PM (#14714580)
"You said it wasn't real"

"The mind makes it real"