Re:Defining Environment Language for Video Games
by douche on Friday June 30, 2017 @08:09AM
(#14670186)
Mass Effect 1, at least, was most fun when you said to hell with the official objectives and just started treating it as a sandbox. I had so much fun using the sniper rifle from as far away as possible, or taking the mako places it really shouldn't have been able to go
Consider e.g. Mass Effect trilogy. I absolutely LOVED those games, even though they were basically an interactive movie. They could've probably made ME as a visual novel, and the gist of the story would stay the same. Still, the form of the game was perfect, and was completely enjoyable as long as you didn't expect too much from it. It's not Minecraft in space.
The problem IMO is when game producers try to mix elements from other types of games into AAA movie-games. It fails, I think, because high-end AAA graphics are so hand-optimized that any attempt at giving players freedom of creation will start breaking stuff.