Re:Defining Environment Language for Video Games
by jdkuuuu on Friday June 30, 2017 @05:38AM
(#14669559)
“story“ only conflicts with game possibilities when you don't accept player created stories. Players will stumble through movie-like stories handed to them, but the stories they tell friends are more often about dynamic interactions within a framework (“i made my first house in minecraft over a period of weeks and then accidentally blew it up“).
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Re:Defining Environment Language for Video Games
by __david__ on Friday June 30, 2017 @05:09PM
(#14673620)
Maybe I didn't express myself correctly, but I agree. I do think that player created narratives will be more personal and maybe more memorable but pre-made stories tend to be deeper and more intricate. And I don't think one is better than the other.