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Re:Defining Environment Language for Video Games by pasquinelli on Thursday June 29, 2017 @09:54PM (#14668187)
Mostly I'm just commenting to underline how much I agree with you, but I'll also add that a lot of people, when they're thinking about the experience of a game, are thinking about it just as if it were a movie-- such and such happens and the player has this or that reaction. This, I think, is generally useless, whatever the medium. You're just getting all enamored with talking to yourself about how great your work will be rather than working with what's actually there. But leaving that aside, it's particularly limiting with games, which are interesting for their possibilities and in which the audience has real agency within the work itself.
Re:Defining Environment Language for Video Games by munificent on Thursday June 29, 2017 @10:45PM (#14668336)
> a lot of people, when they're thinking about the experience of a game, are thinking about it just as if it were a movie-- such and such happens and the player has this or that reaction.

Yes! I look at it like this:

If you're telling a story about how you played some game, for many games, the story you tell is just the narrative within the game itself. The games I care about are the ones where the stories I tell about it are my stories.