(This all depends on having a clear enough idea of what the library needs to do that I can write realistic test code...I've also had the experience where I write the tests, write the library, and then find that the real system has a "hidden" requirement that isn't captured by the tests and requires a very different way of interacting with the library.)
To me, a test is not real client code. Real client code is code that calls the API in service of the user. E.g. the real client code for the Twitter API is in your preferred Twitter client, not in the tests that run against the Twitter API.
But yes, if the tests are well-designed and built with actual real-world experience, I do treat them like real client code. Someone looking to use the library should be able to read the unit tests and have a pretty good idea what code they need to write and what pitfalls they'll encounter. And when the library is redesigned or refactored, the tests are first-class citizens; they aren't mindlessly updated to fit the new code, they're considered alongside other client code as something that may or may not have to change but ideally wouldn't.
But note, in that world, you aren't necessarily building tests of your software. You are building specifications for your API. I can see how these might be seen as similar. And for large portions of your code, they can be.
However, for the vast majority of your code, it exists to help out other parts of your code. Not to be used as a library/framework by others.
You don't learn much the moment the test passes. But designing and writing the test requires understanding the requirements in detail, which is often a learning process.
This discussion on what happens - or doesn't happen - after the tests are passing is precisely the point of the article.
The idea of TDD is that every test you look at the existing code and improve it. The majority of developers I've seen trying TDD do this with small code but do not with significant codebases, and you end without the benefits.
Be ware, though, that you are not throwing your customers for a bad ride. As soon as you have customers, it is nigh impossible to throw away the code without neglecting them. And they are your ultimate responsibility. Not the code.
Sometimes the tests give you the starting point of the problem, "what is the simplest way to get result x" with a way to rapidly get feed back that all the requirements are ment as the structure takes form and you refactor all the code.
It is thought this is like engineering. You design an experiment and then pass it. However, that is not how experiments work. You design an experiment, and then you collect results from it. These may be enough to indicate that you are doing something right/wrong. They are intended, though, to be directional learnings. Not decisions in and of themselves.
So, I probably described something in more of a strawman fashion than I had meant. I don't think that really changes my thoughts here, though.