News for hackers. Stuff that matters.
Re:Show HN: Crown – A flexible game engine written from scra... by mendeza on Thursday June 22, 2017 @01:50PM (#14613983)
Can you recommend any resources/books to learn game engine development? I would love to implement a mini one where I can rapidly prototype AR applications :).
Re:Show HN: Crown – A flexible game engine written from scra... by slavik81 on Thursday June 22, 2017 @03:31PM (#14614681)
You may just want to start by building your AR applications first. After a few of them, you'll have a better understanding of what common functionality is needed.

See also: https://geometrian.com/programming/tutorials/write-games-not...

Re:Show HN: Crown – A flexible game engine written from scra... by mendeza on Friday June 23, 2017 @01:45AM (#14617243)
I love the article! It makes sense that after developing AR application on a game engine, I will identify the common functionality that would fit better for an "engine" that would fit the ideas I want to develop.

I am interested in developing AR applications that are not as much of a game, so I was worried that a game engine would not fit.

With both learning more about graphics and making my own games, it would make future engine development more clear.

Re:Show HN: Crown – A flexible game engine written from scra... by dbartolini on Thursday June 22, 2017 @02:05PM (#14614089)
Game Engine Architecture by Jason Gregory is a nice one.

Search for "Bitsquid" and "Our Machinery": pure gold IMHO.