Re:Show HN: Crown – A flexible game engine written from scra...
by ryandrake on Thursday June 22, 2017 @01:03PM
(#14613638)
Of course I don't know--that's why I said "I wonder". I have, however, worked in non-game-developing companies who eschewed the standard library, and when pressed the argument boiled down to: someone who worked here long ago said the STL was slow and therefore we don't use it. I am _wondering_ if it's the same story at other companies.
[ Parent
| on HN ]
There are no comments on this comment yet.