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Re:Show HN: Crown – A flexible game engine written from scra... by ryandrake on Thursday June 22, 2017 @01:03PM (#14613638)
Of course I don't know--that's why I said "I wonder". I have, however, worked in non-game-developing companies who eschewed the standard library, and when pressed the argument boiled down to: someone who worked here long ago said the STL was slow and therefore we don't use it. I am _wondering_ if it's the same story at other companies.

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