I love watching 48/50/60 FPS for psychedelic things or music visualization (and games of course ! like most of gamers) but it should be used carefully and intentionnally by the content director / producer. Some scene/content would require high motion blur and some others scene/content high framerate...
I can believe that some scenes might benefit from the visual effect of a lower framerate, but I can also imagine other scenes, such as complex action and long horizontal pans might benefit from higher framerates. Also I think the "too real" feeling might work quite well to convey grittier settings.
It's a great example of a happy accident, or serendipity.
Ang Lee shot Billy Lynn at 120fps and Sony Pictures had every intention to distribute it in 120fps. In fact they created a version at 24fps for legacy sites, 60fps as well as a 120fps version. At the last minute the studio pulled the 2 HFR versions and released only the 24fps version (note: not pulled for technical reasons) I've seen 20 minutes of the 120fps version and personally did not like the look.
It remains to be seen if James Cameron can utilize HFR in a manner that the general public finds appealing. He has stated that the Avatar features will utilize high framerates in some way.
Films at 24fps are precisely the same thing. Their lack of detail and realism is precisely what has made the medium so successful over the last 100 years.