Re:Show HN: Crown – A flexible game engine written from scra...
by monocasa on Thursday June 22, 2017 @11:47AM
(#14613042)
Thrashing your I$ because you have too many template instantiations can be prohibitively expensive too, it's just harder to metric.
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Re:Show HN: Crown – A flexible game engine written from scra...
by mhh__ on Thursday June 22, 2017 @12:50PM
(#14613539)
Just how many nested templates are we talking about here? You can have that problem (obviously) with or without templates. Most sane template designs don't exist when the program is actually run (Debugging them when they don't work is another matter)