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Re:Show HN: Crown – A flexible game engine written from scra... by typon on Thursday June 22, 2017 @11:14AM (#14612790)
D has templates, yet their error messages seem fine for debugging what's going on.
Re:Show HN: Crown – A flexible game engine written from scra... by mhh__ on Thursday June 22, 2017 @12:53PM (#14613559)
That's because D's standard library doesn't use templates in the same way as the STL (No iterators, less policies). Also, D has is actually vaguely modern and has proper static reflection, static asserts and static if: Writing template constraints is easy, unlike C++ (even with Concepts/-lite)