Re:Show HN: Crown – A flexible game engine written from scra...
by dgfgfdagasdfgfa on Thursday June 22, 2017 @06:31AM
(#14611229)
I mean it's kind of a smartass answer, but—don't fail during constructors. Move all possible code that can fail into an initialize method; check explicitly for allocation failure and/or put things on the stack instead of heap when possible; consider failing hard with a stack trace or core dump over catching and processing exceptions before (likely) failing anyway.
[ Parent
| on HN ]
There are no comments on this comment yet.