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Re:Show HN: Crown – A flexible game engine written from scra... by dbartolini on Thursday June 22, 2017 @06:00AM (#14611133)
I do not use STL because I want consistent implementation across all supported platforms. Also, you have to care about memory management when you need performance or when working with memory constrained devices. The way STL deals with custom allocators makes no sense to me, hence my own implementation.

You can find demos in the `samples` folder. :)

Re:Show HN: Crown – A flexible game engine written from scra... by moomin on Thursday June 22, 2017 @08:17AM (#14611678)
Show me a man who thinks STL allocators make complete sense, and I'll show you a man with some serious cognitive issues.