As an aside: please do lean further into this "people whose transportation needs are best served by cars aren't humans" rhetoric. It's going to be a lot easier to destroy at the polls.
I say this having just sold my car to move to a tiny studio in an urban high rise near work, because I recognize that my top-10% salary and lack of children are the only reason I can do that. I'm excited by the possibility of self-driving cars to bring the benefits of the automobile to more people, and most excited about those it can liberate from slow, crowded buses.
Roads are now intended for cars, and new infractions (like jaywalking) were invented to give automotive use primacy over others. Cars should merely be one use of the roadways.
Not sure what you mean by "It's going to be a lot easier to destroy at the polls."
Urban and suburban residents have competing interests here: urban residents (for whom cars are a nuisance) would like to safely frolic in the streets. Suburban residents (whose lives depend on fast travel by car) would like to continue affording decent homes.
This competition will appear in city-level politics in various ways. The anti-car side is handing the pro-car side some ammunition when talking about them as subhuman (i.e. framing drivers and people and mutually exclusive categories).
Chess engine programmers do something like this. Rather than playing thousands of full games to determine your engines strength, you can get a pretty good snapshot by running custom test-suites that contain a curated selection of known challenging positions [1]. One well known downside to this is that if you optimize your engine for test-suites, it invariably performs worse in overall general gameplay. Maybe we'll end up in a situation where cars learn to drive in an extremely over-cautious and risk-averse manner in order to pass all of the dangerous test scenarios.
[1] https://chessprogramming.wikispaces.com/Test-Positions#Test Suites