Re:Stardust: GPU-Based Visualization Library
by idibidiartists on Saturday June 17, 2017 @02:49PM
(#14577158)
D3 can use GPU shaders and is far more flexible. This is ok for canned vis, not for custom data vis. Like Vega vs D3. D3 wins every time.
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Re:Stardust: GPU-Based Visualization Library
by ruleabidinguser on Saturday June 17, 2017 @03:07PM
(#14577249)
What makes D3 more flexible?
Re:Stardust: GPU-Based Visualization Library
by ZeroCool2u on Saturday June 17, 2017 @07:39PM
(#14578214)
Vega is built on D3. It's just operating at a higher level. It's like C++ vs Python. You can do anything in C++ you can do in Python, but it may take a lot more work.
Re:Stardust: GPU-Based Visualization Library
by domoritz on Saturday June 17, 2017 @08:00PM
(#14578284)
This may be a bit confusing but Vega only uses some D3 helpers, it does not generate D3 code at any point. See https://vega.github.io/vega/about/vega-and-d3/ for details.
But you high-level point is accurate, D3 is more expressive since you can use all of JavaScript.