Re:Ask HN: What video game elements do you wish you could us...
by jpindar on Saturday June 17, 2017 @09:43AM
(#14575856)
People do get attached to animals in open-sim type virtual worlds and spend real life money to buy them food (necessary to keep them alive). The people who sell the pets and food make a good profit, probably second only to virtual world landlords.
I thought about this when my cat was very sick. I would (and did) spend any amount on veterinarians, surgeries, medicines, and special food to make him better and take care of him. I figured, what if that kind of emotional connection could be transferred to virtual pets on a much, much smaller scale? I'm already pretty attached to my snails, and on a personal level it might work.
This is a really half-baked idea - for example, the amount of real life money I can spend would not be the amount of money in my actual bank account, but the amount of money I have in the world itself (since other users can't be at an advantage or disadvantage when using purely virtual currency against my real life currency). Also, snails are not expensive - I wouldn't exactly be dropping large chunks of cash into savings buying snail jars.
Anyway...it was just a random thought I had about gamifying my saving habits a bit.