If you want raw file access, your ideal filesystem is a giant key-value store that keys on the full path to the file. This choice means doing a directory listing will involve a lot of random access reads across the disk, and in the days before SSDs this would be a performance killer.
So instead, a directory would have a little section of disk to write its file entries to. These would be fairly small, because most directories are small, and if there were more files added than there was room, another block would be allocated. Doing a file listing would be reasonably quick as you're just iterating over a block and following the link to the next block, but random file access would get slower the more files are added.
It's probably a solvable problem in filesystem design, but because current filesystems fall down hard on the million-files-in-a-directory use case, nobody actually does that, so there's no drive to make a filesystem performant in that case.
Searching by filename on the other hand can be much faster with a prefix tree because directories only allow linear scans, not range-based ones.
f = open("/path/to/file");
// do something with file
vs. d = opendir("path/to")
while((dent = readdir(d)) != NULL) {
if(!dent.name.startsWith("file"))
continue;
// do something with first matched entry
}
The former is O(log n) on ext4, O(n) on older filesystems that use flat lists.The latter is always O(n)
I keep running in to this as a common anti-pattern in software, even with software developers that should know better (having fallen afoul of it before).
I ran in to it with some semi-bespoke software once, used by a remarkable number of state departments across the country. It was one of many, many things wrong with that godawful thing. Worse, not only were they dumping files in a single directory, almost any time they went to do something with the directory they'd request a directory listing too. Like many of the bizarre things the app did, it never actually used the information it acquired that way.