We all know that the levels of overtime described in the EA Spouse post are both unproductive and unhealthy, so it's a case of sacrificing one's health, the quality of one's work, AND one's family FOR AN EXECUTIVE. NO ONE wins in that situation. NO ONE. The company loses, because morale is in the toilet and the code quality is crap. The employee loses because he's sitting in an office 12+ hours a day and doesn't have time or energy to stay healthy. The family loses because they're missing a parent.
On top of everything else, the customer loses because they end up with a buggy and non-innovative title implemented by people too burned out to enjoy or care about it.
(For a number of years, EA had a reputation for producing clones of its own products. It's hardly any wonder why.)
This encompasses my point perfectly: you are acknowledging no one can tell you what to do, at blind disregard to consequences outside of yourself. This is the definition of self-centered.
"As long as I'm happy and my family puts up with it, its OK" is being a mediocre person. If you want to live that lifestyle, don't have a family. Otherwise, get your act together and behave like you actually want the responsibilities you've signed up for.
Having a family isn't based on "logic." What you do up until the point you get married or have kids is 100% your prerogative, and I agree with you on that. The minute you sign up for that extra life-stuff, you are changing your "logic." It becomes emotional, it becomes about others. Having a family and continuing to act like you don't is immature.
The down votes I'm receiving reflects the young nature of Hacker News and I accept that. Some of you will get married and have kids and eventually understand where I'm coming from, the rest of you may have wives like the OP.