Re:Slap – A Sublime-like terminal-based text editor
by flukus on Sunday May 28, 2017 @11:07PM
(#14437161)
> I still tend to skip my turns and just watch the others as gamepad based aiming in shooters tends to get me really frustrated.
This is why I liked the controls in goldeneye, perfect dark and timesplitters. They had consoles in mind from the ground up so the embraced the lack of precision controls with things like auto aiming and level design (mostly flat). Every other console shooter (including all since Halo) has tried to use controllers as though they're a keyboard/mouse.
The control scheme was also modal, where you'd have to hold down a button and not move if you wanted precision aiming.
This is why I liked the controls in goldeneye, perfect dark and timesplitters. They had consoles in mind from the ground up so the embraced the lack of precision controls with things like auto aiming and level design (mostly flat). Every other console shooter (including all since Halo) has tried to use controllers as though they're a keyboard/mouse.
The control scheme was also modal, where you'd have to hold down a button and not move if you wanted precision aiming.