Re:Slap – A Sublime-like terminal-based text editor
by serf on Sunday May 28, 2017 @02:16PM
(#14435457)
>Finally, I grew up playing video games and using a computer, complete with modern input. The mouse is a first class input device, and I know how to use it effectively, quickly, and precisely to perform a wide variety of actions. I prefer an editor that treats the mouse like it's useful, rather than an add on that you can enable with extensions if desired.
Go figure.
Roguelikes, UT, Doom, Quake , and the like from my past pushed me more than anything into learning and loving emacs keyboard bindings.
No other way to experience that sort of speed-of-thought and precision in a UI/UX for me, and certain actions within emacs very much remind me of muscle-twitch maneuvers like rocket-jumping, bunnyhopping, or reload-canceling.
Go figure.
Roguelikes, UT, Doom, Quake , and the like from my past pushed me more than anything into learning and loving emacs keyboard bindings.
No other way to experience that sort of speed-of-thought and precision in a UI/UX for me, and certain actions within emacs very much remind me of muscle-twitch maneuvers like rocket-jumping, bunnyhopping, or reload-canceling.