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Re:Exploring Flutter for Cross-Platform Mobile Development by on_and_off on Sunday May 28, 2017 @07:03AM (#14433893)
> If there were dropped frames anywhere, I sure didn’t see them

I would be curious to know what terminal the author uses. On my N6P, I can see a lot of dropped frames in the flutter demo app.

Re:Exploring Flutter for Cross-Platform Mobile Development by sethlopez on Sunday May 28, 2017 @01:37PM (#14435320)
Author here. I have a Nexus 6. I hadn't tried the Google Play app until today so my observations were based on the sample app that I had built and another Flutter app that's in the play store called Newsvoice. I was under the impression that the Flutter sample app was just a github repo, and I didn't go through the trouble of trying it out.

The Flutter app in the Google Play store does lag for me during the first run of most large animations (nav drawer open/close, shared transitions, etc.). The second time those animations are run, everything is smooth. There must be some sort of caching in place for animations.

As far as I could tell, everything else seemed to be fine. Scrolling performance was good, as were smaller animations like checkboxes and switches.

Re:Exploring Flutter for Cross-Platform Mobile Development by xster on Friday June 02, 2017 @06:32PM (#14473773)
Also do run in release mode for best performance. The default debug mode rather optimizes for developer convenience and hot reload cycles etc.

https://github.com/flutter/flutter/wiki/Flutter%27s-modes

Re:Exploring Flutter for Cross-Platform Mobile Development by amarokaz on Sunday May 28, 2017 @03:26PM (#14435718)
I think the Gallery in Google play is outdated, better check the one from the repository to see the current performance