Re:Kkrieger – A 96KB first person shooter
by theandrewbailey on Wednesday May 24, 2017 @09:46AM
(#14409944)
Farbrausch definitely inspired me to get into programming, just so I could program something 3D. Learning how to program was the easy part; figuring out how 3D graphics work was harder, because of all the complicated math/algebra involved. I eventually got some lit and textured polys going, and some shadow mapping (even wrote the Wikipedia article on it), then gave up and settled for web programming. (Hey look, WebGL!)
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Re:Kkrieger – A 96KB first person shooter
by jansenvt on Wednesday May 24, 2017 @11:14AM
(#14410583)
I'm very excited and intimidated by WebGL and other graphics/animation platforms for the web. It's something I've always been very interested in but I don't have any clue on how any of it works. I think it will probably always remain mostly separate from the type of typical web dev work I do, but I still want to learn it.
That's what three.js is for <o/
Re:Kkrieger – A 96KB first person shooter
by davrosthedalek on Wednesday May 24, 2017 @01:17PM
(#14411649)
I always found that matrix algebra and that stuff is so much easier to learn with 3d graphics. You can see what it is doing.
Re:Kkrieger – A 96KB first person shooter
by theandrewbailey on Wednesday May 24, 2017 @02:59PM
(#14412527)
Almost any math is easier when you have a use for it.