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Re:Kkrieger – A 96KB first person shooter by theandrewbailey on Wednesday May 24, 2017 @09:46AM (#14409944)
Farbrausch definitely inspired me to get into programming, just so I could program something 3D. Learning how to program was the easy part; figuring out how 3D graphics work was harder, because of all the complicated math/algebra involved. I eventually got some lit and textured polys going, and some shadow mapping (even wrote the Wikipedia article on it), then gave up and settled for web programming. (Hey look, WebGL!)
Re:Kkrieger – A 96KB first person shooter by jansenvt on Wednesday May 24, 2017 @11:14AM (#14410583)
I'm very excited and intimidated by WebGL and other graphics/animation platforms for the web. It's something I've always been very interested in but I don't have any clue on how any of it works. I think it will probably always remain mostly separate from the type of typical web dev work I do, but I still want to learn it.
Re:Kkrieger – A 96KB first person shooter by mrdoob2 on Wednesday May 24, 2017 @12:16PM (#14411128)
That's what three.js is for <o/
Re:Kkrieger – A 96KB first person shooter by davrosthedalek on Wednesday May 24, 2017 @01:17PM (#14411649)
I always found that matrix algebra and that stuff is so much easier to learn with 3d graphics. You can see what it is doing.
Re:Kkrieger – A 96KB first person shooter by theandrewbailey on Wednesday May 24, 2017 @02:59PM (#14412527)
Almost any math is easier when you have a use for it.