Re:New Surface Pro
by flamedoge on Tuesday May 23, 2017 @01:49PM
(#14403394)
I am curious if you do this mapwide thing very often to debug game bugs. Cuz we all know the usual game renderer does a lot of culling optimizations like z buffer, occlusion. Maybe another approach is not doing this in realtime but rather generate frame by frame to do post-render analysis?
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