Re:The Making of Freeciv WebGL 3D
by kem on Saturday May 20, 2017 @11:25PM
(#14385550)
I agree 100%, although I've always been surprised that a game like Freeciv wasn't vector-graphics based, because it seems to fit so well. Maybe not Freeciv per se, but something similar. I haven't checked in awhile, though, so maybe they introduced something.
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The initial release was in 1996; the vector graphics situation wasn't really the same back then.
Re:The Making of Freeciv WebGL 3D
by SpoilerAlert on Sunday May 21, 2017 @08:42AM
(#14387015)
I think it was, and could have been a part of the game.
For instance, add one more vector-graphic guru to the team and they could kludge or slice new features in.
Kudos to open software devs! Lots of work.