Re:Show HN: Interactively explore different map projections
by lukewtollefson on Saturday May 20, 2017 @11:40AM
(#14382876)
Probably my favorite are the Myriahedral projections[1], basically the Dymaxion map, but with ridiculous number of faces. In his paper he also unfolds a fractal[2].
Re:Show HN: Interactively explore different map projections
by desdiv on Friday May 19, 2017 @02:53PM
(#14378389)
Are there any online maps that aren't Web Mercator? Google Maps, Here.com, OpenStreetMap, Bing Maps, MapQuest are all Mercator-only, with no easy option to switch.
Re:Show HN: Interactively explore different map projections
by mjmdavis on Friday May 19, 2017 @03:52PM
(#14378854)
One of the main reasons it's so popular is that is preserves shape, angle and north is always up. This means you can create a tiling map server and use the same tiles at all scales.
Re:Show HN: Interactively explore different map projections
by MichailP on Saturday May 20, 2017 @02:45AM
(#14381318)
Is there some nice explanation of how the projections between various EPSG codes work? I converted one projection into another but in QGIS or in python pyproj, but except for the very basics I have no idea what is going on.
Re:Show HN: Interactively explore different map projections
by TremendousJudge on Friday May 19, 2017 @04:15PM
(#14378990)
typo:
>To remedy the horizontal stretching, the Mercator Projection stretches the globe out in the vertical direction an equal amount to the stretching in the vertical direction.
HELAPIx is designed to have pixels of the same area, and Dymaxion is designed to have the least distortion.
[0]: http://healpix.jpl.nasa.gov/
[1]: https://en.wikipedia.org/wiki/Dymaxion_map
[1]: http://www.win.tue.nl/~vanwijk/myriahedral/
[2]: http://www.win.tue.nl/~vanwijk/myriahedral/CAJ103.pdf
https://www.vis4.net/blog/posts/no-more-mercator-tiles/ (comments are also informative, particularly Tom MacWright's)
https://mapzen.com/blog/escape-from-mercator/
>To remedy the horizontal stretching, the Mercator Projection stretches the globe out in the vertical direction an equal amount to the stretching in the vertical direction.