I see something similar in the hobby hardware space. Everyone using microcontrollers (and some really powerful ones) for tasks like homemade smart lights. It's way overkill, but it gets the job done and done quickly. And as a hobbyist it's great because it's infinitely reusable. But that doesn't make it the right thing to use for a shipping product.
EDIT: Ok, to expand on this. Running a small number (< 5) of Electron-based applications on my MBP with 16GB of memory feels like running the same number of instances of Eclipse circa 2005 on my shitty, cheap HP laptop. Nothing else can run alongside them because they're so memory/CPU hungry. But here's the thing, computers have gotten better since 2005. What's the rationale for such poor performance with these apps? my computer has 8x the memory today (maybe more) than that one had. The clock is up by 2-3x. Cores increased by 4x.
There's no excuse for this in final, deliverable products.
There is an excuse for it if you aren't willing to pay for faster software. Cheap is more important than fast for most software products.
I understand that abstraction comes with a cost. You tend to lose a little bit of control of exactly what your code does, and there will likely be more cycles used (sometimes trivial, other times not so much) to accomplish the same task. It's one thing to push the boundaries of existing hardware for the sake of productivity. It's another to say, "Yeah using Electron apps for text editing is fine. Just make sure you can bankroll bleeding edge computer builds, and you won't see any performance degradation."
How does that seem like a sane line of reasoning to anyone?