Re:A Software Engineer’s Guide to Unity and AR/VR Developmen...
by delphinius81 on Saturday May 13, 2017 @12:59PM
(#14331859)
Can be fixed with a refactor, but it's best to not get sucked into these bad habits at all. If you are learning, might as well learn how to do things the right way from the beginning.
Hooking up references to GameObjects and Components through the editor is some of the Unity "magic sauce." You should be doing things that way, or by hooking things up once during Awake/Start.
Hooking up references to GameObjects and Components through the editor is some of the Unity "magic sauce." You should be doing things that way, or by hooking things up once during Awake/Start.