Re:A Software Engineer’s Guide to Unity and AR/VR Developmen...
by AdieuToLogic on Friday May 12, 2017 @08:32PM
(#14328973)
Currently we are re-writing an AR/VR test
suite ...
The Unity Test Tools[0] asset may be something which could assist in the test suite(s) your team is re-writing. One tip in using it is that the TestComponent's in an integration test scene are run in lexicographical order. So I enforce sequencing when needed by prefixing with "1 - ", "2 - ", etc.
HTH
0 - https://www.assetstore.unity3d.com/en/#!/content/13802