Re:A Software Engineer’s Guide to Unity and AR/VR Developmen...
by ryandrake on Friday May 12, 2017 @07:04PM
(#14328619)
I'm seeing this more and more for other things, programming and non-programming, like "How to do XYZ with a Raspberry Pi". I'll generally try to skip the videos because they are almost always awful in terms of time efficiency. Instead of what should be a single page of text with 8 written steps, we now have all these 5 minute videos that start with a 20 second spinning logo intro, then a blank desktop and someone saying "Hey guys, today I'm going to..." It's halfway into the video by the time he's even gotten the subject matter on the screen. Then at the end there's a 30 second outtro with "Hey, guys, if you liked this tutorial, go ahead and like, subscribe and comment below! And check out my Youtube channel and like and subscribe! And if you didn't like this tutorial, go ahead and like and subscribe anyway! Catch my other great videos on my channel and of course like and subscribe!!"
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Re:A Software Engineer’s Guide to Unity and AR/VR Developmen...
by abemishler on Saturday May 13, 2017 @06:17AM
(#14330231)
I remember buying books to learn a piece of software (whether COTS or a development library) and inevitably things would go off the rails and not work for some reason. Since then I have learned to be skeptical of written tutorials and prefer the video approach whenever possible. With video I can see the exact steps and don't have to worry as much that I'll get stuck. So I consider efficiency a little differently. I don't mind scrubbing a video if I have to. In the end, I get more value from sources that demonstrably work and reliably teach rather than wasting time on an n step tutorial only to find that step m doesn't work the way the author claims and having to thrash around for the real solution.