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Re:UK virtual reality firm Improbable raises $500M by eximius on Friday May 12, 2017 @09:44AM (#14323883)
I don't mean to disparage the technology, but I disagree with that my examples are unrealistic. I think people would love large scale battles like that.
Re:UK virtual reality firm Improbable raises $500M by dvanamst on Friday May 12, 2017 @10:32AM (#14324239)
No problem. You should definitely ask such questions. If you want to dive into the technicalities, see what people are already doing with SpatialOS and ask your own questions I really recommend having a look at the forums (https://forums.improbable.io).

That said, my previous response was actually targeting your example as being a use-case that falls into the 'realistic' category that we want to address with SpatialOS.

Again, I am not suggesting that you can and should pile-up 1000 players onto 10 square meters, but if you take care when defining your world's characteristics (SpatialOS's entity & components) you will be able to scale up your player density in your battle scenario to a level that significantly exceeds anything that you could achieve with any existing monolithic game server and for a fraction of the trouble as you do not really have to deal with any of the usual networking issues because SpatialOS takes care of that.