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Re:Star Citizen Raised $148M from Fans, and Now It’s Raising... by glenneroo on Friday May 12, 2017 @06:37AM (#14322803)
I have purchased/followed a number of Steam Early Access titles and very rarely have I been disappointed. I think the trick is, to wait a bit to see how often the devs update. There are some outliers such as RimWorld or Subnautica where updates happen only a couple times per year, but each update is game-changing and adds tons new content, features and bug-fixes.

Other titles which are still in EA but are releasing constant stream of information plus software updates:

  - Space Engineers/Medieval Engineers (weekly YT blog)
  - Rust (weekly blog)
  - Rogalia (daily to weekly Steam blog)
  - Project Zomboid (weekly blog)
  - Kenshi (between weekly and monthly changelist)
  - Factorio (weekly blog)
  - Don't Starve Together (multiplayer addition to Don't Starve)
  - DayZ (I only play maybe once per year but the blog updates seem quite frequent)
Titles which had a long EA period but ended up releasing IMHO amazingly polished products:

  - Terraria 
  - Kerbal Space Program
  - Prison Architect
Re:Star Citizen Raised $148M from Fans, and Now It’s Raising... by Groxx on Sunday May 14, 2017 @08:49PM (#14338368)
Subnautica is a fairly unique project in a number of ways. One of my favorites is their public task boards and bug tracker: http://subnautica.unknownworlds.com/