Re:UK virtual reality firm Improbable raises $500M
by Ntrails on Friday May 12, 2017 @04:42AM
(#14322331)
How does VR impact agent based modelling techniques? I could be missing something, but real-world simulations seem entirely possible without needing the extra work for visualisation.
Re:UK virtual reality firm Improbable raises $500M
by rnabel on Friday May 12, 2017 @04:47AM
(#14322364)
Improbable's SpatialOS is not a VR platform in the Oculus-way. Real-time simulations can be (and are) used as the backbone for super-expansive game universes which are visualised using VR graphics engines (or any other technology, really).
Making it really easy to develop such simulations could open this tech up for people who have applications for it but can't afford to build this kind of thing from scratch as the companies building things like Second Life.
[0] https://improbable.io/news
[1] https://improbable.io/2016/03/24/what-we-found-when-we-simul...