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Re:UK virtual reality firm Improbable raises $500M by rnabel on Friday May 12, 2017 @04:35AM (#14322310)
Besides games, there is potential to run real-world simulations. If you can describe the behaviour of a single agent, you can accurately predict how a large number of such agents, e.g. humans, would act given an environment, say a city. Their blog [0] is showing a few such examples, incl. a simulation of the internet [1].

Making it really easy to develop such simulations could open this tech up for people who have applications for it but can't afford to build this kind of thing from scratch as the companies building things like Second Life.

[0] https://improbable.io/news

[1] https://improbable.io/2016/03/24/what-we-found-when-we-simul...

Re:UK virtual reality firm Improbable raises $500M by Ntrails on Friday May 12, 2017 @04:42AM (#14322331)
How does VR impact agent based modelling techniques? I could be missing something, but real-world simulations seem entirely possible without needing the extra work for visualisation.
Re:UK virtual reality firm Improbable raises $500M by rnabel on Friday May 12, 2017 @04:47AM (#14322364)
Improbable's SpatialOS is not a VR platform in the Oculus-way. Real-time simulations can be (and are) used as the backbone for super-expansive game universes which are visualised using VR graphics engines (or any other technology, really).